OTOH he'll probably spend a good bit of EOB1 in the back row slinging daggers. I did manually give the Fighter 18/100 STR, just because it's required for a puzzle in EOB3. The end result, which I'm very excited to try: It allows for crazy arrays like 18/18/17/10/9 and 18/15/15/15/12/12, but hey, that's better than just putting 18s across the board for every character. ![]() It had four options, second-best being "Heroic", equivalent to the common 4d6d1 system, but I confess I found the highest option to be a better fit with EOB. I was very excited to find Neal's Point Buy spreadsheet for 2E though. I think the first time I beat EOB1 I just used an attrib-modified party with all the useful attribs maxed, and that wasn't very fun either.Ī point buy system would be best, but EOB is a different animal because only 3 of the attributes actually matter (4 for Clerics). ![]() An average party isn't a problem for folks who don't mind lengthy fights, and rarely connecting in melee EOB1 isn't too hard with the 2x2 dance tactic even with a weak-ish party.īut while I don't need EVERY attack to hit, and I don't mind having to kite occasional enemies, I really get bored fast when battles turn into extended dance-a-thons. The problem I always run into is that I can never find a happy medium between my party feeling cheaply overpowered with the Modify feature, and feeling too wimpy with a legit party that would be more suited to tabletop play (anyone who's played EOB knows that its implementation of 2E is so watered down that it's barely D&D). (Super long post, mild theorycrafting, screenshot of party linked below) - I beat EOB1 ages ago, never got far into 2 or 3.
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